Game and tools developer working mostly in modern C++ on Linux โ real-time games, engines, native utilities and AI-agent tooling.
Featured โ elemental-moba
A real-time MOBA built around elemental bending โ water, earth, fire and air โ in C++23.
- Terrain is part of the fight: walls, rock and elevation can be raised, moved and broken.
- A day/night cycle, moon phases, eclipses and a comet shift the balance between elements.
- 60 champions, a server-authoritative 128 Hz simulation, Vulkan rendering through SDL3, networking with enet.
| Project | Description | Stack |
|---|---|---|
| Minkraft | Voxel sandbox and game engine | C++, GLSL |
| Globe-Game | Interactive 3D globe game | C++, GLSL |
| DemandPolandEu | Import/export trade finder across EU markets โ freight, duty and VAT included | C++, JavaScript, CSS |
| StockAnalyzer | Command-line stock monitor with live market data | C++20, libcurl |
| OpenCode-DiscordBot | Discord bridge to an AI coding agent | Python |
| Languages in order of preference |
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| Environment |
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| Geospatial |
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| AI & agents |
Claude, DeepSeek and opencode for agent work ยท local models with Ollama ยท image generation with ComfyUI |
Projects are released under the MIT License.