Modern & multiplatform 3D game engine
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Updated
Aug 9, 2026 - C++
Modern & multiplatform 3D game engine
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
A cross-platform render-graph based rendering system written in Swift
Ilum graphics playground for learning
Render graph-based Vulkan API abstraction library
UE5 Niagara Compute Shader Integration Example (Boids)
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
a powerful, scalable, robust foundation for creation, in rust
Deprectaed vulkan renderer
Toy vulkan renderer made for learning purposes
Modular rendering graph
A composable FrameGraph for WebGPU and wgpu. Build rendering features, coordinate GPU systems, and inspect frames with TypeScript/Rust runtimes and portable snapshots.
Graphite cross-platform render graph (used by Kudzu & Thermite)
A Scriptable Render Pipeline (SRP) designed for visual rendering workflows and interactive debugging in Unity, with an editable Renderer Graph and in-node previews.
A WebGPU rendering engine for the browser. No dependencies, no build step.
Manifold Garden-inspired infinite architecture in Unity 6 URP: SDF outlines, an instanced world that tiles in every direction
Screen-space outline for Unity 6 / URP 17 (Render Graph): depth, normal, colour edges, rendering-layer selection, occlusion, crowd-friendly alpha mask. UPM package.
Rust wrapper for AMD Render Pipeline Shaders SDK
rendersi1 is a personal renderer for demo purpose, easy to use and maintain.
A modern Vulkan-first rendering engine for Java and Minecraft: materials and shader graphs, GPU compute and particles, cinematic post-processing and a complete text engine. One jar for Forge, NeoForge and Fabric, 1.7.10 to 26.3.
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